Showing posts with label VOIP. Show all posts
Showing posts with label VOIP. Show all posts

Sunday, 17 January 2021

Netflix is the second largest TV company in Europe by revenues

 "Since launching in 2012, Netflix has grown rapidly in Europe. By 2016, it had launched its services across the whole of Europe, and passed the $1 billion revenue milestone. By 2017, it had the largest customer tally of any subscription TV business in Europe. And by 2020, it reached another milestone. Last year, Netflix had become the second largest entity in Europe in terms of revenues, behind only Comcast (which owns Sky’s operations in Europe), and overtaking the German public broadcaster ARD. It would seem that there is no limit to Netflix’s meteoric rise as it helps itself to a greater portion of the audio-visual revenues. In 2020, Netflix alone accounted for more than 6 per cent of all European TV revenues.”"

Source:  Ampere Analysis, 14th January 2021

Tuesday, 28 April 2015

Facebook Messenger accounts for 10% of global mobile VOIP calls

"Facebook Messenger wants to replace the telephone, not just SMS, and it’s on its way. Messenger now makes up 10% of global mobile Voice Over IP calls, CEO Mark Zuckerberg said during today’s Q1 2015 earnings call. And Zuckerberg said that because mobile VOIP can actually provide higher audio quality for calls than traditional phone calls, he expects that growth “is going to continue very quickly.”
Considering Facebook only fully rolled out free mobile VOIP calling to Messenger last April, it’s impressive that it’s already becoming a legitimate competitor to apps like Skype. And just yesterday it began rolling out free VOIP calls to WhatsApp on iOS after bringing the feature to Android last month."

Tuesday, 3 September 2013

It took telephones 104 years to connect 300m people; it took Skype 10 years


Click to enlarge

Source:  Blog post by Skype on their tenth birthday, 28th August 2013
Note - Of course lots of other people have done it in less than ten years - WeChat, for example

Wednesday, 8 May 2013

VOIP app Viber has 200 million users

"Mobile-first messaging and communications platform Viber has landed on the desktop.
Originally available only on smartphone platforms like Android, iOS, and others, Viber has added a desktop client that seamlessly interoperates with its mobile apps and now enables video calling for the first time.
The result is a combination of just about every kind of communication you could wish for in a single client: mobile text-like messaging, audio, and video. Which means that not only is Viber competing with mobile messaging platforms like the massive WhatsApp, it’s also competing with existing VOIP giant Skype.
And it’s got a few advantages on both sides.
With its new desktop client, Viber can seamlessly transfer calls between mobile and laptop, handy if you need to get out of the office in the middle of a call. It seamlessly syncs contacts between devices, silently and continuously, and it shows your received and sent messages on all your Viber-equipped devices.
[...]
The VOIP communications company with its roots in mobile announced today that it has hit the 200 million user mark — startlingly fast growth for the young company which had 140 million users just in December. That’s perhaps not surprising, as the company is growing at mobile speed — it was the ninth most-downloaded app on Google Play as of March, 2013."
Source:  VentureBeat, 7th May 2013

Monday, 31 October 2011

Entertainment (e.g. Netflix) accounts for 60% of US web traffic at peak times

"Within fixed networks in the United States, Real-Time Entertainment applications are the primary drivers of network capacity requirements, accounting for 60% of peak downstream traffic, up from 50% in 2010. Rate-adaptive video represents the majority of video bandwidth, with Netflix alone representing 32.7% of peak downstream traffic, a relative increase of more than 10% since spring.
We have entered the “Post-PC Era”, as the majority of Real-Time Entertainment traffic (55%, by volume) is destined for game consoles, set-top boxes, smart TVs, and mobile devices being used in the home, with only 45% actually going to desktop and laptop computers over North American fixed networks.
Video in mobile networks continues to gain momentum.  In North America, Real-Time Entertainment is now 32.6% of peak downstream traffic, while in Asia Pacific it is 41.8%.  The largest contributor is YouTube, and other applications like peercasting PPStream and Netflix are making inroads.
Mobile Marketplace traffic accounts for 9.4% of peak downstream usage in APAC and 5.8% in North America, led in both cases by Apple and Google. Applications like Skype and WhatsApp Messenger, that replace the traditional revenue sources of voice and texting, are being installed by growing numbers of subscribers.
In North America on fixed networks, mean usage remained generally flat at the high end (22.7 GB from 23.0 GB reported in May) and median usage dropped to 5.8 GB from 7.0 GB. This shows that while subscribers aren’t using more traffic overall the usage gap between heavy and light users is broadening and that more data is being used during the small peak period window.  In Asia-Pacific fixed networks, median monthly usage is 17.7 GB, which is the largest we have observed."
Source:  Data from Sandvine, reported in a press release, 26th October 2011

Tuesday, 8 March 2011

Skype has 145m monthy users

"With 145 million average monthly connected users for the fourth quarter of 2010 and 29 million concurrent users at peak times, Skype’s reach and engaged user base makes it an attractive platform for brands to market their products. The first advertisers to sign up with Skype include: Groupon, Nokia, Universal Pictures, and Visa."
Source:  Press release from Skype, 7th March 2011

Thursday, 15 April 2010

Next Generation Media Quarterly - April 2010

Here is this quarter's presentation on Next Generation Media, part of a series that I started to produce in 2009.



The lastest presentation looks at some key stats that regular readers will recognise, like the fact that a typical social gamer is a 43 year old woman, twitter is over 30 times as popular now as in 2008, and that teens in the US text ten time an hour.

There are also creative and site examples, for example twitter's new Promoted Tweets, plus the sites Fiverr and Please Rob Me, and some case studies on effectiveness.

The presentation is available for download - just use the link in Slideshare at the top of the presentation to get the pdf.

The previous two presentations can be found here

Wednesday, 20 January 2010

Skype has 12% of international calling minutes

"New data released by TeleGeography shows that Skype’s share of international calling minutes has jumped to 12%, a 50% increase on last year’s figure of 8%. ‘The volume of traffic routed via Skype is growing at an astonishing pace’, says Telegeography’s annual report into the world of international telecommunications.
Skype retains its top spot as the ‘largest provider of cross-border communications in the world, by far’ according to the same report. Skype-to-Skype international calling minutes grew by 21 billion in 2009, a phenomenal acceleration of almost 100%. Telegeography strategy VP Stefan Beckert said at a meeting in Honolulu (why can’t we have meetings there?) that ‘he knew Skype hit a tipping point when his grandmother started using it’."
Source: Data from Telegeography, quoted in the Skype blog, 19th January 2010

Friday, 28 November 2008

100bn minutes of calls made on Skype

"And now, Skype has served 100 billion minutes worth of Skype-to-Skype calls. Please, do quote me on that"
Source: Skype's blog, 13th February 2008