Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Monday, 26 February 2018

Google sold an estimated 3.9m Pixel phones in 2017

"In the 16 months since its initial release in October 2016, Google’s Pixel family of phones has earned plenty of acclaim and scrutiny, but not very many sales. The latest update on Pixel sales comes from IDC’s Francisco Jeronimo, who notes that Google shipped 3.9 million Pixel and Pixel 2 devices in 2017. That’s no more than a rounding error when set against the global smartphone market that numbers 1.5 billion units, and it’s also less than a typical week’s worth of iPhone sales for Apple.
Though still comparatively tiny, Google’s Pixel sales are at least heading in the right direction. According to Jeronimo, the rate of sales has doubled in 2017, and the most recent data from Kantar Worldpanel agrees with this, indicating that Google’s share of the US phone market has gone up from 1.8 percent to 2.8 percent."

Tuesday, 30 May 2017

66 App Publishers had their first $1m year on Apple's App Store in 2016

"When it comes to building a successful business, Sensor Tower’s Store Intelligence data reveals that more app publishers are achieving an important milestone on Apple’s App Store than on Google Play. Based on our analysis of in-app revenue—not inclusive of advertising revenue—nearly double the number of publishers made their first $1 million in annual revenue last year on the U.S. App Store compared to Google Play. In all, 66 publishers met or surpassed this benchmark figure on Apple’s store in 2016, which was 1.7 times more than the 39 that managed the same degree of success on Google’s platform."

Android has more than 2bn active monthly users

"Onstage at Google I/O in Mountain View, CEO Sundar Pichai announced that earlier this week the company surpassed 2 billion monthly active users on the Android platform, continuing its reign as the world’s most popular mobile operating system.
The company has added nearly 400 million users to its mobile operating system since September of 2015 when it last gave an update. By comparison, Apple announced in January of last year that there are 1 billion devices running iOS.
Pichai also detailed that the company has quickly grown its Google Photos platform. Google has been tweaking the service constantly, and is continuing to see some major traffic on the platform. The product now has over 500 million monthly active users that upload 1.2 billion photos onto the service every day.
A lot of numbers are being voiced in the billions today, Google currently has seven unique products with over one billion monthly active users each."
Source:  TechCrunch, 17thMay 2017

Monday, 8 August 2016

97% of smartphone in India use Android

"Apple’s smartphone marketshare has halved from 4 percent to just 2 percent in India during the past year. Apple iOS will need to reduce iPhone pricing to cheaper levels, attract more operator subsidies and enlarge its retail presence through Apple stores or online channels if it wants to regrow significantly in the future.
Total smartphone shipments in India grew a healthy 19 percent annually from 25.8 million units in Q2 2015 to 30.7 million in Q2 2016. India is currently the world’s third largest smartphone market, after China and the US. India is growing quickly due to low smartphone penetration rates, an expanding middle class with more disposable income, and intense competition among major vendors, retailers and operators.
Android shipped 29.8 million smartphones in India in Q2 2016, growing an impressive 28 percent annually from 23.2 million units in Q2 2015. Android maintained first position across India with a record 97 percent OS share for the quarter, up from 90 percent a year ago."
Source:  Next Big What, 5th August 2016

Monday, 18 July 2016

US Smartphone users have 76 sessions per day on average, over 2.4 hours, with 2,617 touches

Key points -
“The average user engaged in 76 separate phone sessions a day. Heavy users (the top 10%) averaged 132 sessions a day.
Phone screen time was 2.42 hours for the average user, and 3.75 hours for the heavy user. That was time spent on everything from typing texts, swiping on Tinder, turning Kindle pages, and scrolling in Facebook.
People tapped, swiped and clicked a whopping 2,617 times each day, on average.
Nearly half of touches were guided by apps made by Alphabet and Zuckerberg. The other half were split among the other 700+ apps.”
Source - Analysis from dscout, 16th June 2016
Methodology:
"dscout’s web-based research platform pairs with a smartphone app to capture in-the-moment behaviors. For this study, we recruited a demographically diverse sample of 94 Android users from our pool of more than 100,000 participants. Then we built a supplementary smartphone tool to track every user’s interaction across 5 days, 24 hours a day.
And by every interaction, we mean every tap, type, swipe and click. We’re calling them touches."

Monday, 29 February 2016

Flipkart is the first Indian app to hit 50m installs on Android

"Flipkart has become the first Indian app to cross the 50 million installs landmark on Google Android Play Store. This landmark was crossed in the first week of February 2016.
The Flipkart app, which is also among the highest rated Indian shopping app on Google Play, is the first Indian app across all genres including popular ones like communication, social, entertainment, to cross the 50 million install benchmark. Android phones are the most dominant operating system in smartphones with over 85% of the total smartphone base in India."

Wednesday, 7 October 2015

Android has 1.4bn active users

"Google’s mobile platform now has 1.4 billion 30-day active users globally. Google CEO Sundar Pichai revealed the new Android-related data point at its Nexus event in San Francisco today.
At its developer event in June 2014, Google announced it had hit more than 1 billion monthly active users on the Android platform. Prior to that, Mountain View had released cumulative figures for Android activations — announcing it had hit 900 million activations in June 2013, when it was adding some 1.5 million new devices per month, and passing the 1 billion activated Androids mark by September 2013.
This summer analyst Gartner’s latest smartphone market figures recorded the slowest ever year-over-year growth for Android — suggesting Google’s mobile platform has hit peak penetration, taking around 82 percent of the global smartphone market in Q2 this year.
However Pichai talked up Android’s growth in emerging markets, saying usage has “literally doubled” in certain markets over the last year — name-checking Indonesia and Vietnam."
MAUs

Tuesday, 18 August 2015

There are over 24,000 different Android devices in use

24,093 Distinct Android devices seen this year
18,796 Distinct Android devices seen last year
682,000 Devices surveyed for this report
37.8% Samsung's share of those devices
1,294 Device brands seen this year
Source:  Android Fragmentation Report from OpenSignal, August 2015

Monday, 16 March 2015

WhatsApp has had more than 1bn downloads on Android

Wednesday, 4 March 2015

The iPhone accounts for 89% of all smartphone hardware profits


Source:  Strategy Analytics, reported by Apple insider, 26th February 2015

One quarter of newly installed Android apps are uninstalled within 10 minutes

"The make-or-break phase for a newly installed app on an Android device is the first 10 minutes, according to Kantar mobile behavioral data. One-quarter of Android users who installed new apps proceeded to uninstall them within that brief stretch of time. Once the 10-minute mark passes, the inclination to uninstall becomes much more diffuse, happening over days.
Of Kantar's total sample of 12,971 Android users whose mobile behavior was tracked (anonymously and with consent, of course) between January and October 2014, 26% installed, then uninstalled the same app within 10 minutes. Another 6% did so during the next 50 minutes, meaning a total of 32% installed then uninstalled within an hour. And yet another 6% installed then uninstalled within the following 23 hours, for a total of 38% who ditched that new app within one day of installation.
For games specifically, Android device users hang on far longer to games they paid for, an average of 31 days, than they hang onto games they downloaded for free: an average of 15 days.
KEY NUMBERS
31 days - Average lifespan of a paid game app
15 days - Average life span of a free game app"
Source:  Kantar US Insights, 26th February 2015

Wednesday, 24 December 2014

The Internet in Real Time 2014


An incredibly useful site from WebPageFX, showing the key metrics for key sites and services.  Often these things are out of date, but this one seems to be bang on, as at December 2014.
File under 'essential resources!
See it here

Sites and services covered include:

Facebook
Twitter
LinkedIn
Instagram
Foursquare
Pinterest
Tinder
WhatsApp
Snapchat
Skype
Amazon
Google
Kickstarter
Yelp
Email
Dropbox
Wordpress
Tumblr
Flickr
reddit
Android
iOS
Youtube
Netflix
Spotify
Pandora

Tuesday, 23 December 2014

15% of Google searches on Android by signed-in users return deep links to apps

"App deep links are the new kid on the block in Search results, and they’re picking up speed faster than you can say “Schema.org ViewAction”! For signed-in users, 15% of Google searches on Android now return deep links to apps through App Indexing. And over just the past quarter, we've seen the number of clicks on app deep links jump by 10x."
Source:  Google Developers Blog, 9th December 2014

Friday, 24 October 2014

iPhone & iPad users use an average of 7.3 apps in a month

"360 View:Mobility and the App Economy finds the Android ecosystem is larger in terms of users but that Apple's iOS ecosystem is more robust for app usage and expenditure.
The average iPhone user uses 7.3 apps on a monthly basis, compared to 6.2 apps for the average Android phone user.
iPhone and iPad owners use, on average, one more app per month than Android phone and tablet users, even though both segments download roughly the same number of apps per month.
iOS users also spend more, with 22% of iPad owners and 23% of iPhone owners spending $1 or more per month on apps. These differences in expenditure are a natural extension of higher incomes among iOS users.
4% of U.S. broadband households use both an iPhone and an iPad; 15% use both an Android phone and an Android tablet; 11% use one Android device and one iOS device.
70% of U.S. broadband households with a household income of $100,000 or more own both a tablet and a smartphone."

Monday, 22 September 2014

85% of WSJ's app usage is on iOS

"More than 85 percent of WSJ app usage is on iPhone, iPad or iPod touch."
Source:  WSJ, 17th September 2014

Tuesday, 26 August 2014

1.6% of app developers make more revenue than the other 98.4% combined

"A study last month of more than 10,000 app makers by market analysts VisionMobile found that 1.6 per cent of developers make more than the other 98.4 per cent combined. While the research estimates there are almost 3m mobile developers in the world today, more than half make less than $500 per app per month.
“It seems extremely unlikely that the market can sustain anything like the current level of developers for many more years,” it concluded."
From the VisionMobile report, August 2014
"The figures in our Q3 2014 State of the Developer Nation report are once again crystal clear: the vast majority of app developers struggle to make a living. 7 out of 10 don’t earn enough to sustain full-time development (we call them the Have Nothings and Poverty Stricken). That would be over 2 million people, roughly the population of Slovenia. Almost 90% of that record app store revenue will go to just 12% of developers.
While more app store revenues are clearly a good thing for developers, the money is peanuts compared to what Apple makes. In Mobile Megatrends 2014, we showed that Apple captures 80% of the total iOS “ecosystem GDP”, while developers capture less than 15% (including commissioned apps released without any revenue model).
The situation on Android is even worse. Whereas 50% of iOS developers live below the poverty line, the number for Android is 64%. Also for Android, hardware makers capture 80% of ecosystem GDP, while developers are scrambling over the left-overs. Other ecosystems like Windows Phone or Blackberry don’t have the scale to provide viable escape routes.
[...]
Ecosystems can sustain this situation as long as there is supply of developers hoping to get rich. Only 1.6% of developers have an app that earns >$500K per month, but those few big wins will make all the difference for the motivation of the Have Nothings, the Poverty Stricken and the Struggling to keep creating (source). Asking whether developer ecosystems are sustainable is like asking for how long casinos will exist given that most participants lose money. “Indefinitely” would be a safe bet."