Saturday, 20 December 2008

2.6 billion minutes are spent on Facebook each day worldwide

"Average user has 100 friends on the site
2.6 billion minutes are spent on Facebook each day (worldwide)
More than 13 million users update their statuses at least once each day
More than 2.5 million users become fans of Pages each day
More than 700 million photos uploaded to the site each month
More than 4 million videos uploaded each month
More than 15 million pieces of content (web links, news stories, blog posts, notes, photos, etc.) shared each month
More than 2 million events created each month
More than 19 million active user groups exist on the site"
Source: Facebook Press Statistics, retreived 20th December 2008
Updated here

Tuesday, 16 December 2008

Barack Obama is the most followed twitter user

Barack Obama has nearly 150,000 twitter followers (although he hasn't updated since he won the Presidential election). His most recent tweet was
"We just made history. All of this happened because you gave your time, talent and passion. All of this happened because of you. Thanks" on 5th November.

The fastest rising twitter users are:
Rick Sanchez - 35,882 followers in 141 days
Stephen Fry - 32,671 followers in 154 days
Source: Twitterholic.com - data collected on 16th December 2008

Friday, 12 December 2008

In Helsinki 57% of public transport single tickets are paid by mobile

"In Helsinki, Finland 57% of public transport single tickets are paid by mobile. In Croatia over half of all parking is paid by mobile. In South Africa you can have your paycheck paid directly to the mobile phone account linked to your mobile banking account. In Soweto a barbershop has more than half of its customers paying by mobile. 20% of London’s congestion charge is paid by mobile. In Slovenia every vending machine, every McDonald’s restaurant, and every taxicab accepts payment by mobile phone. In Kenya the maximum limit of mobile-to-mobile money payments is set to 1 million U.S. dollars per single transaction. And in South Korea, all credit card companies enable their credit cards to the owners’ mobile phones by default, offering to send an optional old-fashioned plastic credit card to the customer’s home address for free."
Source: Figures quoted by Alan Moore on page 8 of his paper The Glittering Allure of the Mobile Society, November 2008

Thursday, 11 December 2008

YouTube was the top search result for 2008 in 11 major countries

YouTube was the top search result in Google for 11 major countries in 2008 - Austria, Finland, France, Hong Kong (OK, not a country), Italy, Malaysia, Mexico, Spain, Sweden, Switzerland, & Taiwan. This is 11, out of a total of 34 countries reported on by Google.
This shows two things - that YouTube is incredibly popular globally, and that people use search for navigational purposes - that is to find specific things that they already know (rather than type in a term like 'video site')
Source: Google Zeitgeist 2008

Wednesday, 10 December 2008

In Japan, mobile accounts for over 90% of all digital music revenue

"Digital recorded music sales grew by over 20% year-on-year in all our comparator countries except France and Italy. Mobile music downloads now account for over half of all recorded digital music revenue in France, Italy and Japan. In Japan, mobile accounts for over 90% of all digital music revenue, compared to 29% for the UK."
Source: Ofcom International Communications Market 2008, November 2008
(The whole report - over 300 pages - is available for free download here

Approximately 70 new iPhone apps are added every day

"There are, as of Monday, 10,215 applications in the app store. The store is adding about 70 or so new applications every day.
Of those apps, about 3,500 of them are games (games and entertainment categories). The average price is $3.13 with $0.99 being the most common price. Interesting how this has fallen over the past few months.
It would cost almost $32,000 to buy every single app in the app store, but you would only be able to install 148 of them at a time. The least popular category is Weather with only 52 apps thus far.
A the current pace, the iTunes App Store should hit 25,000 applications sometime around the 1 year anniversary of July 11, 2009."
Source: 148apps blog, 29th November 2008, pre-empting Apple's announcement of 10,000 applications

There are now over 10,000 individual apps for the iPhone

"Apple has announced catalog and download numbers for iPhone applications in the form of a full-page ad that ran in Friday's edition of The New York Times and The Wall Street Journal.
The ad, which can be seen after the page break, boasts that more than 300 million applications have been downloaded from a catalog that now tops 10,000 different apps."
Source: Apple, in an ad in the NYT and WSJ, cited by CNET, 5th December 2008

Tuesday, 9 December 2008

A SecondLife avatar has approximately the same carbon footprint as a Brazillian

"If there are on average between 10,000 and 15,000 avatars "living" in Second Life at any point, that means the world has a population of about 12,500. Supporting those 12,500 avatars requires 4,000 servers as well as the 12,500 PCs the avatars' physical alter egos are using. Conservatively, a PC consumes 120 watts and a server consumes 200 watts. Throw in another 50 watts per server for data-center air conditioning. So, on a daily basis, overall Second Life power consumption equals:

(4,000 x 250 x 24) + (12,500 x 120 x 24) = 60,000,000 watt-hours or 60,000 kilowatt-hours

Per capita, that's:

60,000 / 12,500 = 4.8 kWh

Which, annualized, gives us 1,752 kWh. So an avatar consumes 1,752 kWh per year. By comparison, the average human, on a worldwide basis, consumes 2,436 kWh per year. So there you have it: an avatar consumes a bit less energy than a real person, though they're in the same ballpark.
Now, if we limit the comparison to developed countries, where per-capita energy consumption is 7,702 kWh a year, the avatars appear considerably less energy hungry than the humans. But if we look at developing countries, where per-capita consumption is 1,015 kWh, we find that avatars burn through considerably more electricity than people do.
More narrowly still, the average citizen of Brazil consumes 1,884 kWh, which, given the fact that my avatar estimate was rough and conservative, means that your average Second Life avatar consumes about as much electricity as your average Brazilian."
Source: Nicholas Carr, 5th December 2006, on his blog Rough Type

Wednesday, 3 December 2008

13-25s make up over 30% of all UK mobile internet users

"The distribution of PC Internet users was found to be relatively equal across each of the age groups studied [Under 25s, 25-34s, 35-44s, 44-55s, 55+s], with approximately one-fifth of the total audience coming from each segment. Mobile Internet usage, on the other hand, skewed substantially younger, with under-25-year-olds accounting for 30 percent of all users. Indeed, this age group represented nearly 50 percent more users than the 45-54 year old (11 percent) and the 55+ year old age groups (10 percent) combined. Mobile Internet users age 35 and under accounted for well over half (56 percent) of total users.
One point of congruency occurred in the 35-44 year old age group, which accounted for a 23 percent share of total users in both the PC and mobile user-bases."
Source: comScore UK PC & Mobile Internet Usage Report, December 2008

Monday, 1 December 2008

7.3m Britons used the mobile internet in Q3 2008, up 25% on Q2

"From Q2 to Q3 2008, the number of Britons using mobile Internet increased by 25% (from 5.8 to 7.3 million) compared to 3% for PC-based Internet (34.3 to 35.3 million Britons).
The mobile Internet audience has a higher concentration of younger users than PC-based Internet; 25% of mobile Internet consumers are aged 15-24 compared to 16% for PC-based consumers. Whilst, 23% of the PC-based Internet population is 55+, only 12% of the mobile Internet audience is"
Source: Nielsen Online, 24th November 2008

91% of UK mobile owners keep the phone within 3 feet, 24x7

"- 91% of mobile owners keep the phone within 3 feet, 24x7
- Mobile is as addictive as smoking cigarettes. Removing mobile phones produces similar withdrawal pains as attempting to stop smoking.
- Text-and-driving is more dangerous than stoned or drunk driving.
63% of people are not willing to share their phone with our spouse.
- 1 in 3 partners snoop inside the phone, mostly when we're in the shower. 10% of people ended relationships after this.
- 1 in 4 British couples sleeps apart 1 night a week because of their partners addiction to Blackberry, phones, etc."
Source: Tom Hume, 17th November 2008, quoting figures reported by Tomi Ahonen at the Future of Mobile conference in London

178 million Europeans are online each week

"- 178 million Europeans are online each week
- Over half (55%) of internet users online everyday
- Time online by 25-34’s is driving digital growth in 2008
- Online research influences brand decisions for 41%
- Almost half (49%) of all broadband users are now wireless"
Source: The European Interactive Advertising Association (EIAA), 19th November 2008