"Boys
Core focus on game consoles because they are immersive
It’s all about completing the game and being the best
Tablets skew young or are more for casual gaming; they could be used to complement console games or promote conversation
YouTube is important for knowledge, discovery, and passing on skills—and should be embraced!
Girls
Gaming peaks at age 9-10, then migrates to smartphones in secondary school—social or puzzle games appeal the most
Don’t stereotype—racing and platform games are popular
Be inclusive
Mobile has opened up the market to girls – embrace the opportunity with this audience!"
dentsu 2022 Media Trends
3 years ago
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